FAQ


81Dojo Interface
Time Rule and Ratings
Try Rule
Illegal Moves
Others

81Dojo Interface

How do I create a new game? or challenge others?
Push "Wait For Game" button to create a game and wait for a challenger.
If you find a player who is waiting, click the player and push "Challenge".

How do I watch other players' games?
Double-click the game in the Game List!

How do I use private message?
There is a text input in Player Info Window.
You can open Player Info Window by double-clicking the recipient's name.
You can also directly send private message from normal chat input by typing "@" + [recipient's name] + " " + [message].

What does "!!!" as a player's title mean?
It means the player is in very high suspicion of software cheating.
It is tagged automatically by the system. Although there could be some cases where it is wrong, please be careful not to get beaten by his software.^^  The tagged player himself cannot see the tag.
If you are 100% sure that it is wrong, please notify the admin. (although it will disappear in time if it is really wrong, as the admin always checks manually as soon as he finds a tag.)
Time Rule and Ratings

What are the rated time rules?
There are 4 kinds of rated time rules at 81Dojo.
(More options are available in non-rated games, of course)
     - 45 minutes + 60-second byoyomi
     - 15 minutes + 60-second byoyomi
     -  5 minutes + 30-second byoyomi
     -  0 minute + 30-second byoyomi

What is the formula for calculating the ratings?
The rating change is calculated by:

         min[31, max[1, 32 * (0.5 - 1.4217e-3 * d + 2.4336e-7 * d * |d| + 2.5140e-9 * d^3 - 1.9910e-12 * d^3 * |d|)]] * c

where,
         d = winner's rating - loser's rating
         c = ((t/5)^0.8 - 1) / (9^0.8 - 1) + 1    (t: initial thinking time in minutes)

Why are the time rules limited for rated games?


Try Rule

What is Try Rule?


Why does 81Dojo recommend Try Rule?


Illegal Moves
What are the illegal moves in 81Dojo?
Illegal moves in 81Dojo are:
  1. Leaving your own king in check ("oute houchi")
  2. Two-pawns-in-a-file ("nifu")
  3. Pawn drop mate ("uchi-fu-zume")
  4. Perpetual check ("oute sen-nichi-te")
  5. Dropped piece with no legal square to move ever ("iki-dokoro no nai koma")
These are all illegal moves in real shogi.

Why does 81Dojo adopt illegal move losses?
The purpose of 81Dojo is not only to spread shogi to the world but also to do it in the CORRECT way.
Players outside Japan has little opportunity of playing real shogi games, and can only play on the internet. And since most shogi servers don't reproduce illegal move losses, the players havn't been able to experience one of the most important essense of shogi, "Nifu". Thus 81Dojo wants to let you experience how exciting shogi could be with Nifu rules. (It even happens in professional world! See this video from 6:00. http://www.youtube.com/watch?v=xuHVMhhc4SY ) You've been always saved by the softwares not allowing you to drop another pawn on that file when you've actually commited Nifu? Then you havn't been experiencing the real world of shogi.
81Dojo also values consistency. Shogiclub24 for example, allows #1 (in the question above) to happen and let the opponent capture the king. It then doesn't allow #2 to happen. But then allows #3/#4 to happen, but in this case the players have to discuss the illegal move themseleves! No consistency is there.

OK, but doesn't that cause losses with mis-clicking? (for example, dropping a pawn on adjacent square by mistake,  just as the diagram below)

First of all, a mis-clicking is supposed to cause you a loss in the first place, even in other servers you've been playing. Here are the examples.
In <A> you misclicked R-2e instead of Rx2d. You'll lose your rook in the next move, and will probably resign!
In <B> you misclicked L*3g instead of L*2g (just as in your example of P*3d).  You'll lose your gold, and will probably resign!
<A>       <B>
Do you blame the server for these losses? 81Dojo isn't the only server that makes you lose with mis-clicking. It only increases the probability of mis-clicking loss to some extent.
So it's only matter of balancing between: 1. how much we increase the probability of misclicking loss, and 2. how much we want to make it like real shogi.
Now, regarding the balance, the probability of mis-clicking Nifu (such as the P*3d) are so rare, while real Nifu mistakes are so often. There in fact happened so many real Nifu losses at 81Dojo, which entertained the players here in the way that could've never happened in other servers. So it is offering more goods than bads, reproducing many real Nifu and causing very few additional mis-clicking losses.

But I don't prefer even the slightest increase of the probability. Rather play in non-strict and non-real situation. Is there any way I can play without illegal moves?
In rated games, we obviously can't relieve you from illegal move losses.
However, since 81Dojo would like to be easy on beginners, Nifu is rejected by the client applet in non-rated games. So you won't lose with it. (except for when you are playing handicap giver)
Also, we could add an option of "confirmation dialog" for every move you make to eliminate all mis-clicking. (This could be implemented to rated game as well)

If 81Dojo accepts illegal moves, why not accept ALL of them? (Such as mis-reading the diagonal with Bishop from 7g to 3d, etc.)
Once again, it is the balance of probabilities between reproducing a real illegal mistake loss and punishing a mere mis-click.
It is true that there happens a real mis-reading of a diagonal - even in professional games -, it is so much rarer than Nifu etc.
If we allow such kind of illegal moves, more mis-click losses will happen than real illegal mistakes do, which means we get more bads than goods.

Others
What do the medals on avatar image mean? (And do I hold this for good once I got it?)
Up to 5 medals are awarded to each user based on the following requirements.


Gold Medal
Silver Medal
Bronze Medal
Title
Holding Major Title
Holding Minor Title
Other Titles
Rank
5 or 6-Dan
3 or 4-Dan
1 or 2-Dan
Streak
15 10
5
Win Percentage
80%
70%
60%
Total Wins
100 wins
50 wins
30 wins

However, these rules might change according to how many players have obtained the medals. Especially, #5(total wins) should change soon to larger number once most player attains 30 wins. Then you will get your medal revoked. ^^;
Also, even after you obtained a medal, it will be revoked when you have dropped below the requirements again.

What is Dragonfly Handicap?
This is Dragonfly. ("Tombo") It is not an official rule, but thought to be a very good way to teach shogi to beginners, better than other official handicaps.


What is the policy of 81Dojo on software cheaters?
81Dojo has several kinds of its own cheat detection system.
If it finds multiple matches to certain conditions, it tags the player with "!!!" mark and removes him from the ranking list. As soon as noticing a tag, the admin will check manually whether the automatic tagging is valid or not.
However, one way the players can detect by themselves is that a player's name on the board changes from black to grey when he accesses other windows. Although it does not neccessarily mean he is cheating, you can notify the admin if you felt suspicion, which might help the tagging to be faster by admin's manual investigation.